What to test first.
The most useful players do not just browse. They try one build, notice one sharp thing, and send one specific note. That creates the product-data loop that helps the games improve.
What feedback helps most.
- Onboarding: what was unclear in the first 30 seconds?
- Difficulty: what felt too easy, too hard, or unfair?
- Feel: what clicked, popped, or felt slow?
- Replay value: what would make you come back tomorrow?